If you prefer the life of a thief, but wish to focus on ranged combat with bows, the Wood Elf is the perfect race to naturally progress towards the Archer skillset. We also have a complete guide to help you find all the Standing Stone locations , which offer up special bonuses depending on which one you activate. We also have more information about the game available for free in our Elder Scrolls V: Skyrim walkthrough , so be sure to head back over there for more tips and tricks to help you stay alive.
Original Post Date: Last Updated: Share this article:. Comments Read this article. Sign in to join the discussion or register for an account Sign in. Order Newest Oldest. There's no such thing as getting too much information in this game, so be sure to take a look at our other Skyrim guides, walkthroughs, and tips , or take a look at our picks for the best Skyrim Xbox One and PlayStation 4 mods. We've also got a how to get Zelda items in Skyrim Switch guide.
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Nadia has been writing about games for so long, only the wind and the rain or the digital facsimiles thereof remember her true name. She's written for Nerve, About. Turns out Nintendo had another card up its sleeve. A card with, uh… with dice on it. How Familiars. As for favourite race: either Lilmothiit or Reachmen.
Reachmen, because I kinda feel sorry for them. Lilmothiit, because who doesn't love the idea of a fox person. If you're planning to break a lot of laws, I recommend Khajiit.
You get night-vision, better thief perks at the start. I know you're going for a "Jack-of-all-trades", but it really depends on how you play. Pick Orc if you're gonna spend a lot of time being a blacksmith, Khajiit for a theif. Just read the race descriptions in the character creation and see what abilities seem good.
Also that lizard race barely anyone chooses can let you breathe underwater and immunity to diseases, but I think that includes vampirism and werewolf if you've got Dawnguard. The Imperial is the average Joe of the Elder Scrolls universe. They're your regular, basic humans. They're not particularly bad at anything, but neither are they remarkable in any way. The iteration seen in Skyrim strays no great distance from this established role.
Their starting skills are geared towards your average sword-and-board warrior, with boosts to Heavy Armor, Block and One-Handed. They get a small bonus that boosts the amount of gold they find, and their Voice of the Emperor power calms nearby humanoid combatants for a minute, allowing a reprieve from combat.
It's not a bad power to have, but you'll eventually forget that it's there. If you're looking to get stuck in with melee combat, then you can't go wrong with an orc. They're famed craftsmen and mighty warriors, and this is reflected in their skillset.
They get bonuses to both smithing and enchanting, allowing them to handily DIY their equipment, as well as bonuses to practically every skill involved in melee combat.
Their power is among the more useful ones, though painfully limited to one use per day. It's called Berserker Rage, and it reduces damage taken by the Orc for sixty seconds, while also effectively doubling the damage they're dealing during that time. The Redguard's starting skills are a bit all over the map, but they focus on one handed weapons and blocking, gearing them towards sword-and-board fighting.
However, their racial abilities are what really pull them together as a considerable option. Their Adrenaline Rush ability will cause them to regenerate stamina ten times faster for sixty seconds, allowing the player to recklessly spam flurries and power attacks, which is always a good time. They also get a hefty bonus to poison resistance, which is never a bad thing.
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